Levels that were once unbearably hard are now a breeze thanks to familiarity and my stuff being almost fully upgraded. Once I got to the point where I was no longer just throwing marines into the meat grinder I started a new invasion, and suddenly my marines were lasting 30, 45, even 60 minutes. Just remember to watch the weather, beam up the best items, and as you weaken the barrier shield you can still choose to spawn at earlier drop locations! I'd say get it when it goes on sale or more content (such as level biomes etc) has been added and loot mechanics has been reworked.Īt first I burned through marines like a teenager with a dad's credit card and got frustrated, but as I stewed and thought about it I kept coming back and was always glad I did! Everything button, item, and feature in this game has a purpose, and as you learn how to use them one by one it becomes addicting. However the classic gameplay loop makes up for it. In summary after a repetitive level design and unbalanced loot mechanics, it can burn you out quickly. Being able to experiment and craft things is worthless, since you end up with so little resources. Like being able to the Zeno's beamer to beam up resources material loot only at the very least. It could be nice if there are checkpoints. You can't pick up additional loot beams, unless you find a dead comrade from the last level that was carrying beamers. You only can carry so much resources at a time and only provided with only 4 beamers (to beam up loot to your base) per run. The resource looting mechanics can use some rework. Levels can get repetitive as there is very little randomization. I enjoy this as it reminds me of playing one of those side scrolling classic iMac games.
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